dragoness_e: Living Dead Girl (Living Dead Girl)
Argh. Stayed up too late, because I was moody and depressed. I do that, sometimes, when I feel like the day has been a futile waste of time, because somehow staying up another hour, two, three will let me find the one thing that makes the day less of a waste. It's never worked.

Chinese New Year was last night, so people were shooting off firecrackers around town, which meant that Elsa spent the night shivering and terrified, huddling by our bed. She's sort of tired this morning, but still thinks it's time to play, around her yawns.

Sammie picked up a terracotta warrior statue for his house, and Ivana has the same quest, and will get another one for her house. Radzwell is back online, and we did a guild group to help Sulyamon (Steve's ranger) get Raincaller as a pre-req for his epic weapon quests. First time I've ever been to the front steps of Mistmoore Castle in this game.

Did a fair amount of Minecrafting on Cybertron; I added another automated oreberry farm, and experimented with running power using IE wires all the way past my underground test farm to a new resource plants farm I've set up. So far it's only growing nitor wart (for glowstone) and redstodendron (for redstone). Going to add any more resource crops that I crossbreed to the farm, though. Set up an OpenBlocks sprinkler with a Pressure Pipes Infinite Water Source to keep it hydrated, an MFR harvester to harvest it, and a fair bit of Immersive Engineering infrastructure to bring the power over. (IE wires are way cheaper in materials to run long stretches than energy conduits/ducts/etc from other mods.) I use BuildCraft pipes for long-haul liquid and item transport, as they are also cheaper in materials than EnderIO, Thermal Expansion, or Extra Utilities pipes. In any case, I now have enough glowstone coming in to actually use glowstone-based lights all over the place. Torches on the floor look tacky, and I got tired of hitting my head on railroad lanterns.
dragoness_e: Pensive tabby tiger (Tabby Tiger)
Again, no SDV today. I read a lot--mostly Eve Dallas, because I needed a break from angsty dwarves for a bit.

Minecraft-Cybertron: I finally disassembled the smelter and moved it to its new room downstairs. I'm slowly breeding nitor wart, so I can farm glowstone instead of having to go mine it in the Nether. I hate the Nether, and hate going there, and hate having to mine anything there. Sadly, I'm going to need blaze rods for stuff, and that means finding a Nether fortress and setting up a mob grinder around a blaze spawner. Joy. I really like flying, fireball hurling demon-machine things beating on me while I build a cage for them.

Speaking of monsters that I need to find: I going to have to go zombie hunting for zombie heads to make zombie controllers from. I hate listening to zombies; their moaning creeps me out. I also need way more Ender pearls than I have, which means either killing endermen (which hit like trucks), or lucking out and finding ender lily seeds in a dungeon chest. Dungeon chests are found in dungeons, which are nasty places full of monsters. Bleh.

At least I don't have to hunt spiders yet. I can get all the string I need from wool, flax and hemp. Which reminds me, I need to build a proper stable for the sheep and set them up with a rancher or ranching station or something to auto-harvest wool. And I have this great blueprint for a Railcraft-based beef & leather farm that I should build sometime.
dragoness_e: NASA F-15A #837 (NASA Starscream)

To wit, posts I have found somewhat useful for Minecraft modding, particularly 1.7.X. This list will be changing over time, hopefully growing, but also having outdated stuff pruned from it.

Not all modding tutorials are useful. Some are outdated, and some were written by people with a shaky grasp on Java, how Minecraft works internally, the MinecraftForge source, or all three. A lot of them are uninformative, because the authors start at the beginning and never get to advanced topics, so you have a lot of tutorials on how to make a basic block, but very few (if any) on how to add new items to the ore dictionary or render entities or add new crafting interfaces.

Read more... )
dragoness_e: Living Dead Girl (nasty bitch)
So Forge has updated from 1.9 to 1.9.4, which helps me decide--yeah, no more mod updates for 1.7.10, and no more porting to 1.8.9. Going to port directly to 1.9.4 from here on out.

It's too damn much work to keep three separate, incompatible ways of writing Minecraft mods straight in my head. Git is great for keeping the 3 branches of code separate, but I don't have a Git for my brain, so, one port to rule them all, one port to bring them all and in the compiler bind them. Long live 1.9.4!

Also, Mojang has already announced the first 1.10 snapshot, so as far as I'm concerned, 1.7.10 development is dead and overdue for burial.
dragoness_e: NASA F-15A #837 (NASA Starscream)
Just posted my 2nd Minecraft mod; this time, it's a port of someone else's code to Minecraft/Forge 1.7.2. akkamaddi has not been able to work on his mods, and he gave permission to all and sundry to pick up his open source code and update it. At my daughter's request, I ported akkamaddi's Sterling & Black. It was an interesting project, and I may pick up and port some of his other mods.
dragoness_e: NASA F-15A #837 (NASA Starscream)
Sinhika's Bark, which is a mod to add things to do with tree bark to Minecraft--including making unbreakable birch bark canoes. I actually started it some time ago, and had a semi-working version for 1.6.4, but never released it. Recently, at the request of some fellow players who were really annoyed by Minecraft's incredibly fragile boats (lilypads break them), I dusted it off, and re-wrote it as a Minecraft/Forge 1.7.2 mod and have finally released it.

August 2017

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