Playing Minecraft again...
May. 27th, 2019 09:29 pmI've got a vanilla Minecraft (v. 1.14.1) game going, on Peaceful mode, and so far I'm enjoying it. I gave up on non-Peaceful survival mode a while back when I realized I didn't find random ambush monsters "fun"--the requirement for constant watchfulness and paranoia made a Minecraft session seriously anxiety-inducing, not fun and relaxing the way a game is supposed to be. It's been over a year since I played a non-skyblock/stoneblock game with monsters enabled, and I still get nervous and twitchy at night in-game, look over my shoulder constantly, and have to fight the urge to rush to bed and make the sun come up. When a game gives you an automatic anxiety trigger that you can't turn off and that lasts for months if not years, that's not fun.
Oops, accidentally posted while editing tags. To continue...
I'm playing vanilla Minecraft because most of the modded world hasn't gotten past 1.12.2, because the Forge modding API and mod loader hasn't been released in a non-alpha state for 1.13, let alone 1.14.1. There's a competing "lightweight" modding API and mod loader, Fabric, that is out for 1.14.1, but not all that many mods yet, and most of them are by people I've never heard of. (Fabric proper includes one dev I greatly respect, though--asiekierka). And, of course, I wanted to try 1.13 and 1.14's cool new features. Mojang has added a lot of things that used to be mod-only to the vanilla game, like campfires and capturable fish and concrete you can mix and pour, and more undersea ruins and undersea "plants" like kelp forests and seagrass and coral reefs. They've added more animals, like polar bears and dolphins and turtles. Over in the part of the game I don't play, they've added more monsters, mostly undead variants. Also raiding hordes of brigands called 'illagers'. (They're like villagers, only they look grey/ill--same guys found in woodland manors in 1.12.2. Now they have outposts and ride buffalo-things)
However, there are mods I miss greatly. Here's what I really hate doing without, and by "hate doing without", I mean "grit my teeth and not scream" when I hit one of the things that I can't do/have to do because I don't have the mod.
1. Fast Leaf Decay! If I never wait on a leaf blocks to rot and drop saplings again, it will be too soon.
2. JEI - without that ever handy 'U for use' button, I'm back to the bad old days of 'look every item up in Minecraft Wiki every 5 minutes'. At least we have the recipe book, and can use it to automatically load the crafting table and make an item in one click.
3. Hunger in Peace - I like food gathering to matter for more than composting. (At least I have that use for wheat bread and apples...) Just because I don't want to be ambushed by monsters doesn't mean I don't want the other things that go with survival. If I didn't want food to matter, I'd play Creative.
Without mods, there's still some major holes in Peaceful mode. Mojang finally put in some alternate methods for getting bone meal, such as composting (easy) and finding fossils (rare). String can be fished up or cut from generated cobwebs. However, you can't do brewing without monsters or cheating things in. There's no way to get blaze rods in Peaceful vanilla, nor spider eyes, nor gunpowder. There needs to be a way to get these items.
...Maybe I should work on pre-porting akkamaddi's Ashenwheat and adding a blaze rod plant to it?
Oops, accidentally posted while editing tags. To continue...
I'm playing vanilla Minecraft because most of the modded world hasn't gotten past 1.12.2, because the Forge modding API and mod loader hasn't been released in a non-alpha state for 1.13, let alone 1.14.1. There's a competing "lightweight" modding API and mod loader, Fabric, that is out for 1.14.1, but not all that many mods yet, and most of them are by people I've never heard of. (Fabric proper includes one dev I greatly respect, though--asiekierka). And, of course, I wanted to try 1.13 and 1.14's cool new features. Mojang has added a lot of things that used to be mod-only to the vanilla game, like campfires and capturable fish and concrete you can mix and pour, and more undersea ruins and undersea "plants" like kelp forests and seagrass and coral reefs. They've added more animals, like polar bears and dolphins and turtles. Over in the part of the game I don't play, they've added more monsters, mostly undead variants. Also raiding hordes of brigands called 'illagers'. (They're like villagers, only they look grey/ill--same guys found in woodland manors in 1.12.2. Now they have outposts and ride buffalo-things)
However, there are mods I miss greatly. Here's what I really hate doing without, and by "hate doing without", I mean "grit my teeth and not scream" when I hit one of the things that I can't do/have to do because I don't have the mod.
1. Fast Leaf Decay! If I never wait on a leaf blocks to rot and drop saplings again, it will be too soon.
2. JEI - without that ever handy 'U for use' button, I'm back to the bad old days of 'look every item up in Minecraft Wiki every 5 minutes'. At least we have the recipe book, and can use it to automatically load the crafting table and make an item in one click.
3. Hunger in Peace - I like food gathering to matter for more than composting. (At least I have that use for wheat bread and apples...) Just because I don't want to be ambushed by monsters doesn't mean I don't want the other things that go with survival. If I didn't want food to matter, I'd play Creative.
Without mods, there's still some major holes in Peaceful mode. Mojang finally put in some alternate methods for getting bone meal, such as composting (easy) and finding fossils (rare). String can be fished up or cut from generated cobwebs. However, you can't do brewing without monsters or cheating things in. There's no way to get blaze rods in Peaceful vanilla, nor spider eyes, nor gunpowder. There needs to be a way to get these items.
...Maybe I should work on pre-porting akkamaddi's Ashenwheat and adding a blaze rod plant to it?